Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
17 gamesObjectivesStart here
Turret plates / game
2.9 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.9 vs 6.9
90 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Objective damage / min
1196 vs 925
87 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Damage / min
850 vs 707
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 69 of 100, built on 0.18 deaths a minute and 9% time spent dead. Aggression trails at 33, with 0% first blood rate.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.