Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.80 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
6.9 vs 4.0
92 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Epic monsters / game
3.9 vs 2.9
89 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Kills / min
0.35 vs 0.25
80 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 70 of 100, built on 3.3 epic monsters a game and 8.2 turret plates a game. Vision trails at 18, with 1.0 wards cleared a game.
Among junglers
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.