Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
last 60season345 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
236 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.2 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
First blood rate
18% vs 9%
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Kill participation
48% vs 44%
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, aggression leads at 48 of 100, built on 48% kill participation and 12% first blood rate. Farming trails at 30, with 6.5 CS a minute.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
This season, in your wins 0.20, in your losses 0.29 · 182W 163L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 607, in your losses 259 · 174W 151L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 11.2, in your losses 4.6 · 182W 163L