Playstyle
27 games
Playstyle radar
27 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
4% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.29 vs 0.20
95 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Solo kills / game
3.7 vs 2.3
86 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Gold / min
444 vs 415
72 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 73 of 100, built on 26% team damage share and 921 damage a minute. Objectives trails at 43, with 0.5 epic monsters a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 0.8, in your losses 0.3 · 11W 16L
top laners with above-median first blood rate win 57% of games; below it, 49%.
In your wins 9%, in your losses 0% · 11W 16L