Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
40
of 100
Damage
Damage per minute and share of the duo's damage
36
of 100
Frontline
Damage soaked and mitigated for the duo
24
of 100
Utility
Healing and shielding for the duo
64
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1880 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Damage
Damage / min
1382 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 64 of 100, built on 130 ally heal + shield a minute and 130 heals + shields a minute. Frontline trails at 24, with 1880 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2243, in your losses 1323 · 38W 41L
Arena players with above-median damage a minute win 56% of games; below it, 10%.
This season, in your wins 1886, in your losses 1045 · 38W 41L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.7, in your losses 1.7 · 38W 41L