Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
28 gamesVisionStart here
Vision score / min
2.33 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.8 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
CC seconds / min
1.7 vs 1.3
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 45 of 100, built on 1.7 CC seconds a minute and 1.71 ally saves a game. Damage trails at 27, with 338 damage a minute. That is the Vanguard trade: damage is not where this class wins games.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.23, in your losses 1.91 · 13W 15L
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 2.8, in your losses 2.5 · 13W 15L
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.06, in your losses 0.07 · 13W 15L