Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
16 gamesAggressionStart here
Kill participation
45% vs 58% typical
Be at every fight your team takes; a support's value is presence.
Vision
Vision score / min
1.86 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.3 vs 5.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
118 vs 70
93 of 100 against Milio players, and it matters: the better half of Milio supports wins 76% of games, the other half 24%.
Turret plates / game
9.7 vs 6.5
87 of 100 against Milio players, and it matters: the better half of Milio supports wins 81% of games, the other half 20%.
Damage / min
242 vs 182
97 of 100 against Milio players, and it matters: the better half of Milio supports wins 54% of games, the other half 45%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 70 of 100, built on 526 ally heal + shield a minute and 526 heals + shields a minute. Damage trails at 4, with 6% team damage share. For a Milio player that is the expected shape: against other Milio players, damage sits above the median.
Among supports
Milio supports with above-median kill participation win 56% of games; below it, 43%.
Milio supports with above-median vision score a minute win 55% of games; below it, 44%.
Milio supports with above-median control wards a game win 55% of games; below it, 46%.