Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
60 gamesVisionStart here
Control wards / game
3.5 vs 6.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Ally saves / game
0.03 vs 0.08 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
296 vs 314 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.0
99 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 76% of games, the other half 41%.
Objective damage / min
90 vs 46
84 of 100 against Blitzcrank players, and it matters: the better half of Blitzcrank supports wins 71% of games, the other half 32%.
First blood rate
13% vs 0%
72 of 100 against Blitzcrank players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 30, with 2.6 control wards a game.
Among supports
Blitzcrank supports with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 2.2, in your losses 2.2 · 33W 39L
Blitzcrank supports with above-median ally saves a game win 60% of games; below it, 50%.
This season, in your wins 0.27, in your losses 0.31 · 33W 39L
Blitzcrank supports with above-median damage a minute win 58% of games; below it, 45%.
This season, in your wins 574, in your losses 440 · 33W 39L