Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.4 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Aggression
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Vision score / min
3.21 vs 2.77
83 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Wards cleared / game
10.2 vs 7.5
85 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 61 of 100, built on 2.32 vision score a minute and 7.5 wards cleared a game. Objectives trails at 38, with 5.5 turret plates a game.
Among supports
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 9.7, in your losses 4.4 · 98W 111L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 50%, in your losses 49% · 98W 111L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 9%, in your losses 12% · 96W 108L