Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
15
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesDamageStart here
Damage / min
511 vs 861 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
4.4 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
337 vs 429 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.9
95 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
First blood rate
20% vs 9%
81 of 100 against mid laners, and it matters: the better half of mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 11, with 0.64 vision score a minute.
Among mid laners
mid laners with above-median damage a minute win 61% of games; below it, 39%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.
mid laners with above-median gold a minute win 69% of games; below it, 31%.