Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
94
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
1.6 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.63 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1046 vs 722
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Kills / min
0.36 vs 0.28
85 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Solo kills / game
2.1 vs 1.2
89 of 100 against junglers, and it matters: the better half of Master+ junglers wins 62% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 94 of 100, built on 1234 damage a minute and 27% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.