Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesAggressionStart here
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
746 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 58 of 100, built on 0.21 deaths a minute and 11% time spent dead. Damage trails at 30, with 20% team damage share.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
This season, in your wins 1.8, in your losses 1.5 · 30W 39L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 783, in your losses 722 · 30W 39L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
This season, in your wins 1.0, in your losses 1.3 · 30W 39L