Playstyle radar
18 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.17 vs 0.15 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS at 10 min
56.5 vs 64.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
5.8 vs 6.5 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Turret plates / game
11.1 vs 8.5
74 of 100 against Emerald Ornn players, and it matters: the better half of Ornn top laners wins 81% of games, the other half 23%.
Gold / min
389 vs 365
73 of 100 against Emerald Ornn players, and it matters: the better half of Ornn top laners wins 71% of games, the other half 31%.
Objective damage / min
323 vs 253
71 of 100 against Emerald Ornn players, and it matters: the better half of Ornn top laners wins 72% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.19 deaths a minute. Vision trails at 11, with 0.76 vision score a minute.
Among top laners
Ornn top laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
Ornn top laners with above-median CS at 10 min win 53% of games; below it, 48%.
Ornn top laners with above-median CS a minute win 55% of games; below it, 47%.