Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season256 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Heals + shields / min
6 vs 19 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Kills / min
0.19 vs 0.16
71 of 100 against Master+ Xerath players, and it matters: the better half of Xerath supports wins 59% of games, the other half 37%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 89 of 100, built on 716 damage a minute and 19% team damage share. Utility trails at 24, with 50 heals + shields a minute.
Among supports
Xerath supports with less time spent dead than the median win 62% of games; with more, 34%.
This season, in your wins 8%, in your losses 13% · 142W 114L
Xerath supports with above-median epic monsters a game win 73% of games; below it, 32%.
This season, in your wins 1.8, in your losses 0.8 · 142W 114L
Xerath supports with above-median heals + shields a minute win 51% of games; below it, 45%.
This season, in your wins 54, in your losses 42 · 142W 114L