Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
19 gamesVisionStart here
Vision score / min
1.86 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.9 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
516 vs 371
71 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Solo kills / game
0.5 vs 0.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 71 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 23, with 1.25 vision score a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.