Playstyle
58 games
Playstyle radar
58 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
58 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Solo kills / game
3.3 vs 2.4
73 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Damage / min
904 vs 803
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 54 of 100, built on 795 damage a minute and 21% team damage share. Vision trails at 32, with 1.6 wards cleared a game.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.30 · 29W 29L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
In your wins 2.2, in your losses 1.1 · 29W 29L
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.8, in your losses 0.6 · 29W 29L