Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
16
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.7 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
643 vs 1004 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Turret plates / game
6.0 vs 4.2
76 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 78% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 45 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 15, with 1.3 wards cleared a game.
Among junglers
Aatrox junglers with above-median CS a minute win 70% of games; below it, 30%.
Aatrox junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Aatrox junglers with above-median objective damage a minute win 80% of games; below it, 20%.