Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season112 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 47 of 100, built on 10.8 turret plates a game and 439 objective damage a minute. Vision trails at 27, with 0.1 control wards a game.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 10%, in your losses 13% · 59W 53L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.9, in your losses 6.7 · 59W 53L
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.18, in your losses 0.26 · 59W 53L