Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season355 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.27 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
CC seconds / min
0.9 vs 1.0 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
Damage / min
492 vs 430
70 of 100 against Master+ Pyke players, and it matters: the better half of Pyke supports wins 59% of games, the other half 39%.
Wards cleared / game
11.9 vs 9.5
72 of 100 against Master+ Pyke players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 63 of 100, built on 472 damage a minute and 12% team damage share. Survivability trails at 17, with 11% time spent dead. That is the Assassin trade: survivability is not where this class wins games.
Among supports
Pyke supports with less time spent dead than the median win 63% of games; with more, 35%.
This season, in your wins 9%, in your losses 12% · 191W 161L
Pyke supports with fewer deaths a minute than the median win 65% of games; with more, 33%.
This season, in your wins 0.22, in your losses 0.32 · 193W 162L
Pyke supports with above-median CC seconds a minute win 52% of games; below it, 46%.
This season, in your wins 1.2, in your losses 1.2 · 182W 161L