Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.0 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.64 vs 0.37
100 of 100 against Katarina players, and it matters: the better half of Katarina mid laners wins 71% of games, the other half 31%.
Solo kills / game
7.6 vs 2.8
100 of 100 against Katarina players, and it matters: the better half of Katarina mid laners wins 65% of games, the other half 39%.
Damage / min
1548 vs 942
100 of 100 against Katarina players, and it matters: the better half of Katarina mid laners wins 67% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, aggression leads at 75 of 100, built on 5.3 solo kills a game and 0.49 kills a minute. Survivability trails at 11, with 16% time spent dead.
Among mid laners
Katarina mid laners with less time spent dead than the median win 67% of games; with more, 35%.
Katarina mid laners with above-median epic monsters a game win 68% of games; below it, 39%.
Katarina mid laners with above-median CS a minute win 60% of games; below it, 43%.