Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
70
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
2.9 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Heals + shields / min
891 vs 744
80 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 63% of games, the other half 38%.
Ally heal + shield / min
891 vs 744
80 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 63% of games, the other half 38%.
Objective damage / min
76 vs 55
72 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 73% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 79 of 100, built on 766 heals + shields a minute and 766 ally heal + shield a minute. Damage trails at 9, with 7% team damage share.
Among supports
Soraka supports with less time spent dead than the median win 65% of games; with more, 36%.
Soraka supports with fewer deaths a minute than the median win 68% of games; with more, 33%.
Soraka supports with above-median control wards a game win 54% of games; below it, 47%.