Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.37 vs 0.20
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 63% of games, the other half 36%.
Damage / min
1323 vs 816
100 of 100 against top laners, and it matters: the better half of Silver top laners wins 58% of games, the other half 40%.
Gold / min
467 vs 404
90 of 100 against top laners, and it matters: the better half of Silver top laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 61 of 100, built on 25% team damage share and 962 damage a minute. Objectives trails at 33, with 1.0 epic monsters a game.
Among top laners
Silver top laners with less time spent dead than the median win 63% of games; with more, 35%.
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.