Playstyle radar
26 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
26 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.29 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.6
83 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Kill participation
61% vs 55%
87 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
CC seconds / min
1.6 vs 1.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 62 of 100, built on 1.8 epic monsters a game and 7.9 turret plates a game. Vision trails at 25, with 3.3 wards cleared a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.28 · 14W 12L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 8%, in your losses 12% · 14W 12L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.39, in your losses 1.68 · 14W 12L