Playstyle
26 games
Playstyle radar
26 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
26 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.6 vs 1.8 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.46 vs 0.24
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Gold / min
483 vs 413
98 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Damage / min
1130 vs 845
93 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 68 of 100, built on 1028 damage a minute and 25% team damage share. Vision trails at 24, with 0.1 control wards a game.
Among mid laners
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
In your wins 11%, in your losses 15% · 11W 15L
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.20, in your losses 0.26 · 11W 15L
Gold mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 0.9, in your losses 1.8 · 11W 15L