Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
last 60season119 games
What to work on
60 gamesVisionStart here
Vision score / min
2.22 vs 2.77 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
2.7 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
7.3 vs 5.9
72 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
122 vs 85
72 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
First blood rate
16% vs 5%
96 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 52%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 61 of 100, built on 8.9 turret plates a game and 510 objective damage a minute. Vision trails at 31, with 1.2 control wards a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.12, in your losses 1.08 · 65W 54L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.2, in your losses 1.1 · 65W 54L