Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season191 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
64 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.42 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
318 vs 391 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
CS at 10 min
17.1 vs 13.4
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 60 of 100, built on 1.6 epic monsters a game and 7.8 turret plates a game. Vision trails at 35, with 1.36 vision score a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 555, in your losses 289 · 70W 88L
supports with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.85, in your losses 0.83 · 82W 109L
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 939, in your losses 809 · 82W 109L