Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Identity
Controller
Locks enemies down for the team to finish.
Among supports, utility leads at 68 of 100, built on 304 ally heal + shield a minute and 304 heals + shields a minute. Aggression trails at 30, with 0.3 solo kills a game.
Among supports
What to work on
25 gamesVisionStart here
Control wards / game
1.1 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
supports with above-median control wards a game win 54% of games; below it, 46%.
In your wins 0.8, in your losses 0.7 · 10W 15L
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 2.5, in your losses 1.1 ·
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
Vision
Vision score / min
2.54 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.90, in your losses 1.88 · 10W 15L
Not a priority
Strengths
Kill participation
64% vs 55%
100 of 100 against supports, and it matters: the better half of supports wins 53% of games, the other half 47%.
CC seconds / min
1.6 vs 1.3
74 of 100 against supports. Keep it; it is part of how the games get won.
64
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100