Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesAggressionStart here
Kill participation
45% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.00 vs 0.75 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
37 vs 134 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
212 vs 93
100 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Epic monsters / game
2.5 vs 1.6
93 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Solo kills / game
0.7 vs 0.2
91 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 63 of 100, built on 0.18 deaths a minute and 8% time spent dead. Utility trails at 35, with 0.00 ally saves a game.
Among supports
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median ally saves a game win 54% of games; below it, 47%.
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.