Playstyle
53 games
Playstyle radar
53 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
53 gamesVisionStart here
Control wards / game
0.8 vs 5.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.45 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.5
100 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
9.5 vs 6.0
100 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Time spent dead
6% vs 8%
95 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 76 of 100, built on 874 damage a minute and 23% team damage share. Vision trails at 22, with 0.3 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
In your wins 0.2, in your losses 0.3 · 33W 20L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 1.33, in your losses 1.17 · 33W 20L