Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
51
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
23.9 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1915 vs 1552
73 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 65 of 100, built on 1915 damage a minute and 11% team damage share. Control trails at 36, with 23.9 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.