Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
19 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.60 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Objective damage / min
163 vs 89
91 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
7.9 vs 6.1
75 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Damage / min
483 vs 346
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 60 of 100, built on 7.8 turret plates a game and 2.1 epic monsters a game. Aggression trails at 34, with 0.7 solo kills a game.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.