Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
60 gamesVisionStart here
Wards cleared / game
1.6 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Objective damage / min
630 vs 496
77 of 100 against Yasuo players, and it matters: the better half of Yasuo bot laners wins 78% of games, the other half 26%.
Turret plates / game
12.1 vs 10.1
71 of 100 against Yasuo players, and it matters: the better half of Yasuo bot laners wins 77% of games, the other half 27%.
Solo kills / game
1.4 vs 0.9
72 of 100 against Yasuo players, and it matters: the better half of Yasuo bot laners wins 62% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 68 of 100, built on 629 objective damage a minute and 11.7 turret plates a game. Damage trails at 27, with 20% team damage share.
Among bot laners
Yasuo bot laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 1.8, in your losses 1.5 · 45W 24L