Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Utility
Healing, shielding, lockdown and saves for allies
62
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season146 games
What to work on
60 gamesVisionStart here
Control wards / game
3.4 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.61 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
8.4 vs 5.9
89 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Objective damage / min
132 vs 85
77 of 100 against supports, and it matters: the better half of Master+ supports wins 73% of games, the other half 31%.
Damage / min
464 vs 350
70 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Identity
Controller
Locks enemies down for the team to finish.
Among supports, utility leads at 64 of 100, built on 1.6 CC seconds a minute and 277 heals + shields a minute. Vision trails at 32, with 3.1 control wards a game.
Among supports
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 3.1, in your losses 2.5 · 98W 48L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.42, in your losses 2.34 · 98W 48L