Playstyle radar
18 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
18 gamesAggressionStart here
Kills / min
0.16 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
584 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Wards cleared / game
5.3 vs 4.0
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 53 of 100, built on 5.3 wards cleared a game and 1.9 control wards a game. Damage trails at 21, with 15% team damage share.
Among junglers
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.