Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
67.7 vs 79.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Survivability
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
1104 vs 931
82 of 100 against Hwei players, and it matters: the better half of Hwei mid laners wins 59% of games, the other half 43%.
Solo kills / game
2.1 vs 1.4
71 of 100 against Hwei players, and it matters: the better half of Hwei mid laners wins 60% of games, the other half 44%.
Vision score / min
1.26 vs 0.73
100 of 100 against Hwei players, and it matters: the better half of Hwei mid laners wins 55% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 74 of 100, built on 933 damage a minute and 23% team damage share. Farming trails at 26, with 5.5 CS a minute.
Among mid laners
Hwei mid laners with less time spent dead than the median win 66% of games; with more, 36%.
Hwei mid laners with above-median CS at 10 min win 54% of games; below it, 48%.
Hwei mid laners with fewer deaths a minute than the median win 69% of games; with more, 32%.