Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesDamageStart here
Damage / min
633 vs 732 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.22 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Control wards / game
1.9 vs 0.6
72 of 100 against Diamond Hecarim players. Keep it; it is part of how the games get won.
Wards cleared / game
3.4 vs 2.2
73 of 100 against Diamond Hecarim players. Keep it; it is part of how the games get won.
Identity
Farm Focused
Builds leads through gold and CS.
Among junglers, farming leads at 67 of 100, built on 9.5 CS at 10 min and 7.5 CS a minute. Damage trails at 34, with 18% team damage share.
Among junglers
Hecarim junglers with above-median damage a minute win 65% of games; below it, 36%.
This season, in your wins 713, in your losses 584 · 26W 36L
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
This season, in your wins 1.2, in your losses 0.6 · 26W 36L
Hecarim junglers with above-median kills a minute win 70% of games; below it, 31%.
This season, in your wins 0.27, in your losses 0.17 · 26W 36L