Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.5 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
CC seconds / min
1.7 vs 1.3
86 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.5 vs 0.2
75 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 7.0 wards cleared a game and 2.36 vision score a minute. Objectives trails at 35, with 5.2 turret plates a game.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.5, in your losses 1.3 · 10W 15L
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 7.4, in your losses 3.7 · 10W 15L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 0%, in your losses 0% · 10W 15L