Playstyle
20 games
Playstyle radar
20 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
68
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
94
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
99
of 100
What to work on
20 gamesVisionStart here
Control wards / game
0.6 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.51 vs 2.85 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
199 vs 95
100 of 100 against Janna players, and it matters: the better half of Janna supports wins 77% of games, the other half 26%.
Deaths / min
0.07 vs 0.18
100 of 100 against Janna players, and it matters: the better half of Janna supports wins 69% of games, the other half 34%.
Time spent dead
3% vs 7%
100 of 100 against Janna players, and it matters: the better half of Janna supports wins 67% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 99 of 100, built on 202 objective damage a minute and 2.6 epic monsters a game. Vision trails at 22, with 0.6 control wards a game.
Among supports
Janna supports with above-median control wards a game win 56% of games; below it, 48%.
Janna supports with above-median vision score a minute win 56% of games; below it, 47%.