Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
243 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Vision score / min
2.98 vs 2.52
82 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Control wards / game
8.7 vs 4.3
90 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 71 of 100, built on 8.7 control wards a game and 2.98 vision score a minute. Damage trails at 16, with 7% team damage share.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.