Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kill participation
47% vs 55% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Gold / min
342 vs 310
82 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Kills / min
0.19 vs 0.07
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
562 vs 351
83 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, farming leads at 52 of 100, built on 50.6 CS at 10 min and 5.1 CS a minute. Survivability trails at 34, with 13% time spent dead.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median kill participation win 51% of games; below it, 45%.