Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
13 gamesVisionStart here
Vision score / min
2.22 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.9 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
9.2 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Deaths / min
0.17 vs 0.22
81 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Ally saves / game
3.15 vs 0.69
78 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 74 of 100, built on 0.17 deaths a minute and 8% time spent dead. Vision trails at 21, with 2.22 vision score a minute.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.