Playstyle
29 games
Playstyle radar
29 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
29 gamesVisionStart here
Control wards / game
0.3 vs 4.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
2.27 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
68 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
10% vs 4%
71 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 44 of 100, built on 10% first blood rate and 0.2 solo kills a game. Vision trails at 19, with 0.3 control wards a game.
Among supports
Diamond supports with above-median control wards a game win 52% of games; below it, 44%.
In your wins 0.5, in your losses 0.3 · 11W 18L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 2.21, in your losses 2.30 · 11W 18L
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
In your wins 138, in your losses 23 · 10W 16L