Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.19 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
394 vs 273
93 of 100 against Master+ Shen players, and it matters: the better half of Shen top laners wins 72% of games, the other half 30%.
Turret plates / game
11.3 vs 8.1
88 of 100 against Master+ Shen players, and it matters: the better half of Shen top laners wins 77% of games, the other half 28%.
Gold / min
408 vs 381
77 of 100 against Master+ Shen players, and it matters: the better half of Shen top laners wins 70% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 11.3 turret plates a game and 1.1 epic monsters a game. Damage trails at 22, with 19% team damage share. For a Shen player that is the expected shape: against other Shen players, damage sits near the median.
Among top laners
Shen top laners with fewer deaths a minute than the median win 70% of games; with more, 32%.
This season, in your wins 0.15, in your losses 0.25 · 203W 197L
Shen top laners with above-median control wards a game win 54% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.1 · 203W 197L