Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
0.53 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.33 vs 0.25
78 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 60 of 100, built on 1.7 epic monsters a game and 523 objective damage a minute. Vision trails at 26, with 0.2 control wards a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.