Playstyle
13 games
Playstyle radar
13 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
13 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
288 vs 424 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kill participation
39% vs 47% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
CS at 10 min
70.0 vs 66.2
72 of 100 against bot laners, and it matters: the better half of bot laners wins 56% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 57 of 100, built on 65.5 CS at 10 min and 7.8 CS a minute. Aggression trails at 19, with 34% kill participation.
Among bot laners
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
bot laners with above-median objective damage a minute win 79% of games; below it, 21%.
bot laners with above-median kill participation win 54% of games; below it, 46%.