Playstyle
30 games
Playstyle radar
30 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
85
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
78
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Hecarim players. The strengths below are where the margin is widest.
Not a priority
Strengths
CS / min
9.5 vs 8.1
100 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 73% of games, the other half 28%.
Objective damage / min
1465 vs 1009
100 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 81% of games, the other half 20%.
Gold / min
548 vs 482
95 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 99 of 100, built on 27% team damage share and 992 damage a minute. Vision trails at 23, with 0.0 control wards a game.
Among junglers