Playstyle radar
19 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
29 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.3 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
1.80 vs 2.56 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Ally saves / game
5.83 vs 0.50
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Ally heal + shield / min
396 vs 101
100 of 100 against supports, and it matters: the better half of Platinum supports wins 52% of games, the other half 47%.
Kill participation
59% vs 53%
85 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 51 of 100, built on 250 heals + shields a minute and 250 ally heal + shield a minute. Vision trails at 14, with 0.7 control wards a game.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.