Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
16 gamesAggressionStart here
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
813 vs 983 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.19 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kill participation
56% vs 51%
76 of 100 against Wukong players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 69 of 100, built on 1.12 vision score a minute and 5.3 wards cleared a game. Aggression trails at 31, with 0.18 kills a minute.
Among junglers
Wukong junglers with above-median kills a minute win 66% of games; below it, 37%.
Wukong junglers with above-median objective damage a minute win 82% of games; below it, 21%.
Wukong junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.