Playstyle
11 games
Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.4 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
622 vs 728 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Damage
Team damage share
16% vs 20% typical
Pick the fights where your damage lands first, and arrive before they end.
Strengths
Deaths / min
0.15 vs 0.19
78 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 77% of games, the other half 24%.
Vision score / min
1.06 vs 0.79
85 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 55% of games, the other half 46%.
Control wards / game
6.1 vs 0.7
100 of 100 against Hecarim players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Damage trails at 18, with 15% team damage share.
Among junglers
Hecarim junglers with above-median solo kills a game win 63% of games; below it, 43%.
Hecarim junglers with above-median damage a minute win 65% of games; below it, 36%.
Hecarim junglers with above-median team damage share win 57% of games; below it, 44%.