Playstyle radar
48 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
62
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
75
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
78
of 100
Mechanics
Skillshots landed and dodged
59
of 100
What to work on
48 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
30 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4221 vs 2642
84 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
CC seconds / min
3.2 vs 2.1
82 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
50.0 vs 33.6
73 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 78 of 100, built on 3.2 CC seconds a minute and 50.0 immobilizations a game. Utility trails at 35, with 30 ally heal + shield a minute.
Among Arena players
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 10%, in your losses 10% · 29W 19L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 31, in your losses 27 · 29W 19L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 31, in your losses 27 · 29W 19L